tak sem se rozhodl ze vam sem hodim moje cfg tak bych byl rad kdyby sem hodily i dalsi lidi at si treba muzem poradit nebo si vipujcit nejaky bindy co vy na to??
//jmeno
Seta name "^0=^7WH^0=^7/^0Ko^7li^0k"
// script na zmenu jmena
//
set gamename1 "name ^ee^xX^aa^tT^rr^oO^gn; set nextname vstr gamename2; echo [^ee^xX^aa^tT^rr^oO^gn name]"
set gamename2 "name ^2noob ^4na ^9prvnim ^5miste; set nextname vstr gamename3; echo [^2noob ^4na ^9prvnim ^5miste name]"
set nextname "vstr gamename1"
set gamename3 "name ^6Prizrak; set nextname vstr gamename4; echo [^6Prizrak name]"
set gamename4 "name ^0=^7WH^0=^7/^0Ko^7li^0k; set nextname vstr gamename1; echo [^0=^7WH^0=^7/^0Ko^7li^0k name]"
bind End "vstr nextname"
//SETUP
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
/////////////////////
////// GRAPHICS //////
//////////////////////
seta r_allowExtensions "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_clampToEdge "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_displayRefresh "116"
seta r_dlightBacks "0"
seta r_drawentities "1"
seta r_drawfoliage "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastsky "1"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.8"
seta r_ignorehwgamma "0"
seta r_inGameVideo "0"
seta r_intensity "1.5"
seta r_lightmap "0"
seta r_lodbias "2"
seta r_mapOverBrightBits "3"
seta r_mode "8" // rozliseni obrazu 4=800x600, 6=1024x768, 8=1280x1024
seta r_normallength "0"
seta r_overBrightBits "0"
seta r_picmip "3"
seta r_roundImagesDown "0"
seta r_showmodelbounds "0"
seta r_shownormals "0"
seta r_showtris "0"
seta r_simpleMipMaps "0"
seta r_swapInterval "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_trisColor "0"
seta r_uiFullScreen "0"
seta r_wolffog "0"
seta cg_damagekick "0"
//crosshair
seta cg_crosshairAlphaAlt "1.0"
seta cg_drawCrosshair "5"
seta cg_crosshairpulse "0"
seta cg_crosshairSize "40"
seta cg_crosshairHealth "1"
seta cg_crosshairColorAlt "white"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "white"
unbind "mouse3"
set cross1 "set cross vstr cross2;cg_crosshairsize 30"
set cross2 "set cross vstr cross1;cg_crosshairsize 48"
set cross "vstr cross1"
bind mouse3 "vstr cross"
//Pripojenie
seta cg_predictitems "1" //Unkown
seta cl_allowdownload "1" //Stahovani ze servru
seta cl_punkbuster "1" //Zapína PB
seta cl_timenudge "-20" //Údajne znižuje ping
seta snaps "20" //Maximum snapshotov
seta cl_wwwdownload "1" //Stahovani z WWW stránek pri nekterých serveru
seta rate "25000" // rychlost přijímání dat v bytech ze serveru
seta cl_maxpackets "100" // max. mnozstvi paketu odesilane na server
seta snaps "20" // max. počet snapshotů poslaných serverem
seta cl_timenudge "0" // pb, zaporne hodnoty snizuji ping
// ovladani a nastaveni hry
seta cg_noAmmoAutoSwitch "1" // neprepinat zbran kdyz dojde munice
seta cg_predictItems "0" // nepredvidat sbirani predmetu
seta cg_autoReload "0" // nenabijet pokud dojde zasobnik
seta cg_complaintPopUp "0" // complainty zapotrebi davat nemam
seta sensitivity "2.6" // nastavte podle libosti
seta cl_mouseAccel "0" // spatna vec ;]
seta cl_autoupdate "0" // nepotrebujeme se tim zdrzovat
// OVLADANI
set cg_autoaction "4" // nakonci hry screenshot a stats
set cg_autoactivate "1" // automaticke sbirani veci
set cg_autoswitch "0" // Automaticke prepinani zbrani
set cg_bobpitch "0" // vpynuti vselijakych pohybu pri pohybu
set cg_bobroll "0"
set cg_bobup "0"
set cg_bobyaw "0"
set cg_runpitch "0"
set cg_runroll "0"
set cg_weaponcycledelay "0" // prodleva pri prepinani zbrani
set cl_doubletapdelay "0" // vypnuti lehani pri crouch + 2x dopredu
set cl_freelook "1" // zapnuty volny pohled
set cl_run "1" // allways run
// OTHER
set com_maxfps "76" // strop FPS
set demo_drawtimescale "0" // zobrazuje rychlost dema pri jejim prepinani
set demo_infowindow "0" // informacni info u prehravani dema
set pmove_fixed "0"
set scr_conspeed "999" // rychlost vysunuti konzole
set cg_drawweaponiconflash "1"
// Vyber stran
bind PGDN "Team b 1 3; echo ^7Allie^4s"
bind PGUP "Team r 1 3; echo ^7Axi^4s"
//Povolani
//medik
bind p "class m 1; say_team ^7Next Spawn^0: ^7Medic ^0with ^7SM^4G"
//field
bind o "class f 1; say_team ^7Next Spawn^0: ^7Field ops ^0with ^7SM^4G"
//eng
bind i "vstr engi"
seta engi "vstr eng1"
seta eng1 "class e 1; say_team ^7Next Spawn^0: ^7Engineer | SMG; set engi vstr eng2"
seta eng2 "class e 2; say_team ^7Next Spawn^0: ^7Engineer | Rifle; set engi vstr eng1"
//cover op/sniper
bind j "vstr cop"
seta cop "vstr cop1"
seta cop1 "class c 1; say_team ^7Next Spawn^0: ^7Covert op | Sten; set cop vstr cop2"
seta cop2 "class c 2; say_team ^7Next Spawn^0: ^7Covert op | FG42; set cop vstr cop3"
seta cop3 "class c 3; say_team ^7Next Spawn^0: ^7Covert op | Sniper; set cop vstr cop1"
//solide/vojak
bind k "vstr sol"
seta sol "vstr sol1"
seta sol1 "class s 1; say_team ^7Next Spawn^0: ^7Soldier | SMG; set sol vstr sol2"
seta sol2 "class s 2; say_team ^7Next Spawn^0: ^7Soldier | MG42; set sol vstr sol3"
seta sol3 "class s 3; say_team ^7Next Spawn^0: ^7Soldier | Flamer; set sol vstr sol4"
seta sol4 "class s 4; say_team ^7Next Spawn^0: ^7Soldier | Panzer; set sol vstr sol5"
seta sol5 "class s 5; say_team ^7Next Spawn^0: ^7Soldier | Mortar; set sol vstr sol1"
//povely medika
bind F3 "vsay_team NeedAmmo ^0am^7mo ^0uz ^7mam ^0jen [t] ^7Ryc^0hlej^7ch ^0st^7rel^6:D"
//povely pro fielda
bind F4 "vsay_team medic ^0Dok^7tor^0a, ^0umi^7ram ^0uz ^7ma^0m [s] ^7Hp "
//hlasky pro team
bind F5 "vsay_team CoverMe ^0ptr^7ebu^0ji ^7kry^0ti"
bind F6 "vsay_team NeedEngineer ^0kde ^7je ^0ten ^7manik s ^0klestema^6:D"
bind F7 "vsay Affirmative ^0ja^7sn^0e"
bind F8 "vsay Negative ^0Ni^7kd^0y ^7N^0E^7!^0!"
bind F9 "vsay Thanks ^0Di^7ky [k] ^0as^7i ^0se^7m ^0s^7e ^0om^7ile^0m ^7tre^0fil ^6:D^2:D"
bind F10 "vsay_team Sorry ^0o^7o^0p^7s ^0mo^7je ^0chy^7ba ^1SORRY!!"
bind F11 "vsay GreatShot ^0Dob^7re ^0Ty [d] ^7:D"
bind F12 "vsay GoodGame ^0Su^7pe^0r ^7H^0R^7A ^6:D"
bind - "vsay Bye ^0D^7i^0k ^7za ^0pa^7rb^0u ^7b^0b"
bind 0 "vsay Hi ^0zd^7avi^0m ^7vse^0chn^7y"
//timer
unbind ,
unbind .
bind . "resettimer"
set timer1 "timerset 30; set timer vstr timer2"
set timer2 "timerset 20; set timer vstr timer3"
set timer3 "timerset 35; set timer vstr timer4"
set timer4 "timerset 25; set timer vstr timer5"
set timer5 "timerset 15; set timer vstr timer1"
set timer "vstr timer1"
bind , "vstr timer"
// jump
bind "]" "vstr pmove"
set fixed0 "set pmove vstr fixed1;seta pmove_fixed 1 ;echo ^qpmovefixed on ;"
set fixed1 "set pmove vstr fixed0;seta pmove_fixed 0 ;echo ^qpmovefixed off ;"
set pmove "vstr fixed0"
// MOUSE
set cl_mouseAccel "0" // vypnuta akcelerace mysi
set m_yaw "0.022" // horizontalni sensitivita
set m_pitch "0.0151" // vertikalni sensitivita
set sensitivity "6.70" // citlivost mysi
//zasach pris trelbe
cg_damagekick "0" //kdyz te t zasahnou tak se ti netrepe obraz
// ETPro smazat pokud nedavate config do etpro
seta b_drawclock "1" // zobrazit hodiny
seta b_hitsounds "1" // hitsoundy pro vsechno
seta b_chatsounds "1" // hrat zvuk pro chat
seta b_shovesounds "0" // vypnout otravne zvuky pri strkani brr
seta b_tracers "1" // zobrazit drahu strel, hodi se
seta b_noactivatelean "1" // nenaklanet se kdyz se podrzi strafe a activate
seta b_weapaltReloads "1" // nabijeni alternativni strelbou ( pistolky, smg.. )
seta b_optimizePrediction "1" // trochu vic FPS a jemnejsi zobrazeni..
seta b_muzzleflash "0" // nezobrazovat zablesk zbrane
seta b_centeredWeapons "1" // vycentruje modely zbrani aby vice odpovidaly BBoxu predmetu - lehceji se sbiraji
seta b_fireteamLatchedClass "1" // zobrazovat ve fireteamu kdo kym bude
seta b_locationMode "3" // zobrazovat nazvy i souradnice u lokaci
seta cg_blooddamageblend "0" //- vypne moji krev pri zasahu
//spusteni cfg
bind Home "exec autoexec.cfg;Echo Autoexec.cfg nahral"
//nebo se to muze spustit temito prikazy
/exec cross.cfg
/exec autoexec.cfg
kazdopadne nemam co tajit jak sami vidite:D a nejlepsi cfg je kdyz ho udrzujete v dobrem stavu a prekladu:D
//jmeno
Seta name "^0=^7WH^0=^7/^0Ko^7li^0k"
// script na zmenu jmena
//
set gamename1 "name ^ee^xX^aa^tT^rr^oO^gn; set nextname vstr gamename2; echo [^ee^xX^aa^tT^rr^oO^gn name]"
set gamename2 "name ^2noob ^4na ^9prvnim ^5miste; set nextname vstr gamename3; echo [^2noob ^4na ^9prvnim ^5miste name]"
set nextname "vstr gamename1"
set gamename3 "name ^6Prizrak; set nextname vstr gamename4; echo [^6Prizrak name]"
set gamename4 "name ^0=^7WH^0=^7/^0Ko^7li^0k; set nextname vstr gamename1; echo [^0=^7WH^0=^7/^0Ko^7li^0k name]"
bind End "vstr nextname"
//SETUP
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
/////////////////////
////// GRAPHICS //////
//////////////////////
seta r_allowExtensions "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_clampToEdge "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_displayRefresh "116"
seta r_dlightBacks "0"
seta r_drawentities "1"
seta r_drawfoliage "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastsky "1"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.8"
seta r_ignorehwgamma "0"
seta r_inGameVideo "0"
seta r_intensity "1.5"
seta r_lightmap "0"
seta r_lodbias "2"
seta r_mapOverBrightBits "3"
seta r_mode "8" // rozliseni obrazu 4=800x600, 6=1024x768, 8=1280x1024
seta r_normallength "0"
seta r_overBrightBits "0"
seta r_picmip "3"
seta r_roundImagesDown "0"
seta r_showmodelbounds "0"
seta r_shownormals "0"
seta r_showtris "0"
seta r_simpleMipMaps "0"
seta r_swapInterval "0"
seta r_texturebits "32"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_trisColor "0"
seta r_uiFullScreen "0"
seta r_wolffog "0"
seta cg_damagekick "0"
//crosshair
seta cg_crosshairAlphaAlt "1.0"
seta cg_drawCrosshair "5"
seta cg_crosshairpulse "0"
seta cg_crosshairSize "40"
seta cg_crosshairHealth "1"
seta cg_crosshairColorAlt "white"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "white"
unbind "mouse3"
set cross1 "set cross vstr cross2;cg_crosshairsize 30"
set cross2 "set cross vstr cross1;cg_crosshairsize 48"
set cross "vstr cross1"
bind mouse3 "vstr cross"
//Pripojenie
seta cg_predictitems "1" //Unkown
seta cl_allowdownload "1" //Stahovani ze servru
seta cl_punkbuster "1" //Zapína PB
seta cl_timenudge "-20" //Údajne znižuje ping
seta snaps "20" //Maximum snapshotov
seta cl_wwwdownload "1" //Stahovani z WWW stránek pri nekterých serveru
seta rate "25000" // rychlost přijímání dat v bytech ze serveru
seta cl_maxpackets "100" // max. mnozstvi paketu odesilane na server
seta snaps "20" // max. počet snapshotů poslaných serverem
seta cl_timenudge "0" // pb, zaporne hodnoty snizuji ping
// ovladani a nastaveni hry
seta cg_noAmmoAutoSwitch "1" // neprepinat zbran kdyz dojde munice
seta cg_predictItems "0" // nepredvidat sbirani predmetu
seta cg_autoReload "0" // nenabijet pokud dojde zasobnik
seta cg_complaintPopUp "0" // complainty zapotrebi davat nemam
seta sensitivity "2.6" // nastavte podle libosti
seta cl_mouseAccel "0" // spatna vec ;]
seta cl_autoupdate "0" // nepotrebujeme se tim zdrzovat
// OVLADANI
set cg_autoaction "4" // nakonci hry screenshot a stats
set cg_autoactivate "1" // automaticke sbirani veci
set cg_autoswitch "0" // Automaticke prepinani zbrani
set cg_bobpitch "0" // vpynuti vselijakych pohybu pri pohybu
set cg_bobroll "0"
set cg_bobup "0"
set cg_bobyaw "0"
set cg_runpitch "0"
set cg_runroll "0"
set cg_weaponcycledelay "0" // prodleva pri prepinani zbrani
set cl_doubletapdelay "0" // vypnuti lehani pri crouch + 2x dopredu
set cl_freelook "1" // zapnuty volny pohled
set cl_run "1" // allways run
// OTHER
set com_maxfps "76" // strop FPS
set demo_drawtimescale "0" // zobrazuje rychlost dema pri jejim prepinani
set demo_infowindow "0" // informacni info u prehravani dema
set pmove_fixed "0"
set scr_conspeed "999" // rychlost vysunuti konzole
set cg_drawweaponiconflash "1"
// Vyber stran
bind PGDN "Team b 1 3; echo ^7Allie^4s"
bind PGUP "Team r 1 3; echo ^7Axi^4s"
//Povolani
//medik
bind p "class m 1; say_team ^7Next Spawn^0: ^7Medic ^0with ^7SM^4G"
//field
bind o "class f 1; say_team ^7Next Spawn^0: ^7Field ops ^0with ^7SM^4G"
//eng
bind i "vstr engi"
seta engi "vstr eng1"
seta eng1 "class e 1; say_team ^7Next Spawn^0: ^7Engineer | SMG; set engi vstr eng2"
seta eng2 "class e 2; say_team ^7Next Spawn^0: ^7Engineer | Rifle; set engi vstr eng1"
//cover op/sniper
bind j "vstr cop"
seta cop "vstr cop1"
seta cop1 "class c 1; say_team ^7Next Spawn^0: ^7Covert op | Sten; set cop vstr cop2"
seta cop2 "class c 2; say_team ^7Next Spawn^0: ^7Covert op | FG42; set cop vstr cop3"
seta cop3 "class c 3; say_team ^7Next Spawn^0: ^7Covert op | Sniper; set cop vstr cop1"
//solide/vojak
bind k "vstr sol"
seta sol "vstr sol1"
seta sol1 "class s 1; say_team ^7Next Spawn^0: ^7Soldier | SMG; set sol vstr sol2"
seta sol2 "class s 2; say_team ^7Next Spawn^0: ^7Soldier | MG42; set sol vstr sol3"
seta sol3 "class s 3; say_team ^7Next Spawn^0: ^7Soldier | Flamer; set sol vstr sol4"
seta sol4 "class s 4; say_team ^7Next Spawn^0: ^7Soldier | Panzer; set sol vstr sol5"
seta sol5 "class s 5; say_team ^7Next Spawn^0: ^7Soldier | Mortar; set sol vstr sol1"
//povely medika
bind F3 "vsay_team NeedAmmo ^0am^7mo ^0uz ^7mam ^0jen [t] ^7Ryc^0hlej^7ch ^0st^7rel^6:D"
//povely pro fielda
bind F4 "vsay_team medic ^0Dok^7tor^0a, ^0umi^7ram ^0uz ^7ma^0m [s] ^7Hp "
//hlasky pro team
bind F5 "vsay_team CoverMe ^0ptr^7ebu^0ji ^7kry^0ti"
bind F6 "vsay_team NeedEngineer ^0kde ^7je ^0ten ^7manik s ^0klestema^6:D"
bind F7 "vsay Affirmative ^0ja^7sn^0e"
bind F8 "vsay Negative ^0Ni^7kd^0y ^7N^0E^7!^0!"
bind F9 "vsay Thanks ^0Di^7ky [k] ^0as^7i ^0se^7m ^0s^7e ^0om^7ile^0m ^7tre^0fil ^6:D^2:D"
bind F10 "vsay_team Sorry ^0o^7o^0p^7s ^0mo^7je ^0chy^7ba ^1SORRY!!"
bind F11 "vsay GreatShot ^0Dob^7re ^0Ty [d] ^7:D"
bind F12 "vsay GoodGame ^0Su^7pe^0r ^7H^0R^7A ^6:D"
bind - "vsay Bye ^0D^7i^0k ^7za ^0pa^7rb^0u ^7b^0b"
bind 0 "vsay Hi ^0zd^7avi^0m ^7vse^0chn^7y"
//timer
unbind ,
unbind .
bind . "resettimer"
set timer1 "timerset 30; set timer vstr timer2"
set timer2 "timerset 20; set timer vstr timer3"
set timer3 "timerset 35; set timer vstr timer4"
set timer4 "timerset 25; set timer vstr timer5"
set timer5 "timerset 15; set timer vstr timer1"
set timer "vstr timer1"
bind , "vstr timer"
// jump
bind "]" "vstr pmove"
set fixed0 "set pmove vstr fixed1;seta pmove_fixed 1 ;echo ^qpmovefixed on ;"
set fixed1 "set pmove vstr fixed0;seta pmove_fixed 0 ;echo ^qpmovefixed off ;"
set pmove "vstr fixed0"
// MOUSE
set cl_mouseAccel "0" // vypnuta akcelerace mysi
set m_yaw "0.022" // horizontalni sensitivita
set m_pitch "0.0151" // vertikalni sensitivita
set sensitivity "6.70" // citlivost mysi
//zasach pris trelbe
cg_damagekick "0" //kdyz te t zasahnou tak se ti netrepe obraz
// ETPro smazat pokud nedavate config do etpro
seta b_drawclock "1" // zobrazit hodiny
seta b_hitsounds "1" // hitsoundy pro vsechno
seta b_chatsounds "1" // hrat zvuk pro chat
seta b_shovesounds "0" // vypnout otravne zvuky pri strkani brr
seta b_tracers "1" // zobrazit drahu strel, hodi se
seta b_noactivatelean "1" // nenaklanet se kdyz se podrzi strafe a activate
seta b_weapaltReloads "1" // nabijeni alternativni strelbou ( pistolky, smg.. )
seta b_optimizePrediction "1" // trochu vic FPS a jemnejsi zobrazeni..
seta b_muzzleflash "0" // nezobrazovat zablesk zbrane
seta b_centeredWeapons "1" // vycentruje modely zbrani aby vice odpovidaly BBoxu predmetu - lehceji se sbiraji
seta b_fireteamLatchedClass "1" // zobrazovat ve fireteamu kdo kym bude
seta b_locationMode "3" // zobrazovat nazvy i souradnice u lokaci
seta cg_blooddamageblend "0" //- vypne moji krev pri zasahu
//spusteni cfg
bind Home "exec autoexec.cfg;Echo Autoexec.cfg nahral"
//nebo se to muze spustit temito prikazy
/exec cross.cfg
/exec autoexec.cfg
kazdopadne nemam co tajit jak sami vidite:D a nejlepsi cfg je kdyz ho udrzujete v dobrem stavu a prekladu:D